Version History
The current version of Sonic: Lock & Load is v1.4 "Horizons", part of Season 1: Chaos.
Sonic: Lock & Load follows a variant of Semantic Versioning, where instead of MAJOR.MINOR.PATCH
it uses SEASON.RELEASE.UPDATE
.
Seasons are game overhauls or enormous content updates. Releases are large updates which add a lot of features and content. Updates are used for minor feature additions, refinements and bug fixes.
Includes major releases only. v1.1 and v1.2 are not present because they were retroactively changed to v1.0.1 and v1.0.2.
Note that the GitHub Releases entries for versions prior to v1.4 "Horizons" will not be updated to use the new 2024 version names, because that's a lot of work and I don't care enough to do that.
- Season 1: Chaos - v1.0..ongoing
- v1.4 "Horizons" - v1.4..v1.4.1..ongoing
- v1.3 "Resurgence" - v1.3..v1.3.3
- Where are versions v1.1 and v1.2?
- v1.0 "Chaos" - v1.0..v1.0.2
- Season 0: Genesis - v0.1..v0.9
Season 1: Chaos
Season 1: Chaos focuses on Sonic: Lock & Load's formative development cycle, building on top of DOOM II up until the point where independence can be achieved.
Once Sonic: Lock & Load can be developed and played without DOOM II or Freedoom: Phase 2, it'll move onto Season 2, of which is currently unnamed.
Version v1.4.1 "Vibrant Horizons"
Sonic: Lock & Load v1.4.1 "Vibrant Horizons" is an update to the existing v1.4 "Horizons" update, providing refinements, polishes, a new and improved Style System, a real scoring system, less tedious level layouts, an expanded lobby, an all-new first level, and more.
- Scoring System: A new scoring system has supplanted the old system based on defeated enemies. This new system will now track an actual score variable, which is incremented by dealing damage and defeating enemies, multiplied by your current Style Rank, and decremented by taking damage.
- Checkpoints: Checkpoints have been added to the levels, so if you lose all your Rings after having already touched a checkpoint, you'll restart from that checkpoint instead of restarting the entire level.
- Style System: The style system has been majorly rebalanced and tightly integrated into the scoring system, with all new style bonuses in the vein of ULTRAKILL.
- Refined Levels: Level 1, Vibrant Gardens, replacing Sunset Gardens from v1.4, features a much brighter and more vibrant (ehhhh???) colour palette, and it looks even *more* like Green Hill Zone than it ever did before. Marble Madness and Oceanic Fortress have also seen minor improvements aimed at reducing the tedium in the levels, though these levels still could do with more of a facelift...
- Smoother Gameplay: The characters and weapons have been tweaked to provide a more fun and cohesive experience - to list a few off, Classic Sonic can now wall jump, Shadow can now parry melee attacks with the High Shovel, and Sonic can now keep enemies in the air with the Accelerated Pistol, among a frick of a lot more additions and improvements.
- The Road to Nightfall: Shadow has seen quite the improvement in v1.4.1 - he has been given a new weapon, the Chaos Reaper, a crossbow/sniper/plasma shotgun type thing, and the Dark Assaulter automatic shotgun has been removed for the sake of cohesion, since it was redundant to give him a weapon that's basically a combination of two of his existing weapons.
- And Much, Much More: Alongside everything mentioned so far, Sonic: Lock & Load v1.4.1 "Vibrant Horizons" includes some much-needed improvements over issues that were prevalent in v1.4 "Horizons". Whatever you're looking for in this Sonic + DOOM + Devil May Cry hybrid, Vibrant Horizons is sure to make it way, way better. (I hope.)
Version v1.4 "Horizons"
Surge Through the Horizons.
Sonic: Lock & Load v1.4 “Horizons” is a major update, bringing new levels, new techniques, refinements to the changes made in v1.3.3 and major changes to the gameplay and Sonic: Lock & Load’s fundamentals.
Additionally, I had some troubles with SFGHQ and SAGE 2022, resulting in me making a "Final Final Demo". You can read about the development history and struggles here.
- New Levels: Sunset Gardens, Marble Madness and Oceanic Fortress.
- New Techniques: Offhand command split into Offhand Attack and Offhand Ability, providing special abilities for each character. New Crouch Slide ability for all characters. The Slam Attack and Wall Jump can now be used by (mostly) everyone.
- New Weapons: New weapons and rebalanced and updated weapons for everyone. Shadow gets his infamous pump-action MP5.
- Refinements: Various changes to the gameplay and fixed and rebalanced behaviours and mechanics from v1.3.x. Super Forms have been rebalanced.
- Improvements: Movement changes, ULTRAKILL-style movement, rebalanced double jump and full speed is now always on. Difficulty levels have seen an overhaul.
- Cyber Space Arena: A new endless arena level where you can fight endlessly spawning enemies until you fail, inspired by Sonic Frontiers' Cyber Space.
- And Other Things Also: New title screen, new logo, new branding, new end-level ranking system, Discord Rich Presence support, DOOM II levels turned off by default, and so on.
Download Sonic: Lock & Load v1.4 "Horizons"
Version v1.3.3 "Crystal Resurgence"
Sonic: Lock & Load v1.3.3 is a minor update, containing some changes to the game's fundamentals and balancing.
- Increased Shuriken Crossbow damage output and end frames.
- Both Eclipse Blasters' knockback has been significantly reduced.
- Increased Piko Piko Hammer damage output.
- Chaos Emeralds won't replace soulspheres or megaspheres, instead only replacing the BFG9000.
- Chaos Energy will now rapidly decrease in Dark or Hyper form instead of deducting 2 at once. This is more of a visual change.
- The amount of energy you get from capsules is now reduced if you're in Super, Dark or Hyper form.
- Chaos Rings will now give you extra Chaos Energy if transformed (2 for Super, 4 for Hyper and Dark).
- Fixed an issue where the Recoil Burst would still cost Chaos Energy when transformed.
Download Sonic: Lock & Load v1.3.3 "Crystal Resurgence"
Version v1.3.2 "Revised Resurgence"
Sonic: Lock & Load v1.3.2 is a semi-minor update.
- Sonic can now wall jump.
- The option for Slot 4 weapons to replace Slot 2 weapons has been removed.
- Fixed an issue where completing Green Hill's boss was impossible.
- Directional inputs for Sonic Thok and Chaos Snap now work with controllers.
Download Sonic: Lock & Load v1.3.2 "Revised Resurgence"
Version v1.3.1 "Attested Resurgence"
Sonic: Lock & Load v1.3.1 is a minor update involving mostly bug fixes.
- Skill 5 (Blue Streak/Thorned Rose/Fun is infinite/All Fail Shadow) no longer gives enemies double health.
- Fixed an issue where finishing a level as Shadow would end before the victory jingle played.
- Fixed an issue where Classic Sonic's mugshot wouldn't change when finishing a level.
Download Sonic: Lock & Load v1.3.1 "Attested Resurgence"
Version v1.3 "Resurgence"
Finally, a REAL update!
Sonic: Lock & Load v1.3 (which can be considered the real v1.1 but we won't get into that) adds an all-new Green Hill, a redesigned Station Square, new abilities and way more.
We're getting closer and closer to SRB3...
Well, what are you waiting for? Download it now and experience the next level! ... Whatever that means.
This is normally the part where the changelog would go, but it's massive, and I'm lazy, so... just go to the GitHub release page.
Download Sonic: Lock & Load v1.3 "Resurgence"
Where are versions v1.1 and v1.2?
v1.1 and v1.2 were incorrectly named. They have since been retroactively changed to v1.0.1 and v1.0.2 to align with proper semantic versioning.
Officially, v1.3 is the next version after v1.0.2. I'm not changing it to v1.1 because that would offset all later versions, and I can't be asked to deal with the headache that's going to bring.
Version v1.0.2 "Unabridged Chaos"
Like with v1.0.1, this used to be v1.2, changed to align with proper semantic versioning.
- Homing Attack improvements.
- Spin Dash improvements.
- Removed the Light Speed Attack.
- Pickups have been made fullbright.
- Added a new entrance to the Side Levels.
- Code cleanups and bug fixes.
Download Sonic: Lock & Load v1.0.2 "Unabridged Chaos"
Version v1.0.1 "Amended Chaos"
Formerly known as v1.1, changed to align with proper semantic versioning.
This update simply focuses on minimal improvements and bug fixes for the Chaos Update.
- Added the Spin Dash for Classic Sonic.
- Added persistent control hints in each characters' tutorials that make learning the controls easier.
Download Sonic: Lock & Load v1.0.1 "Amended Chaos"
Version v1.0 "Chaos"
It's been a long, rough road, but we're finally here.
The long-awaited first release for Sonic: Lock & Load, the Chaos Update, is finally out!
So without further ado... Welcome to the next level.
The Chaos Update is a turning point for Sonic: Lock & Load, becoming more than a simple DOOM mod some bored guy threw together after watching Peter Knetter videos.
Full changelogSeason 0: Genesis
This is technically the first season of Sonic: Lock & Load (or Sonic the Hedgehog in DOOM as it was known before v0.8 "Rose"), representing the stages of development where I was still getting used to DOOM modding. These releases laid the groundwork for the subsequent Season 1, which is the first proper season.
Version v0.9 "Dark"
Sonic: Lock & Load's Dark Update adds Shadow the Hedgehog! It's time to go and find that damn FOURTH Chaos Emerald!
- Added Shadow the Hedgehog.
- Added a taunt command which can be bound in the GZDoom settings.
- Caliburn now has a rotating attack outside of Super Sonic.
- New mugshot sprites for Amy.
- Hammer Jump is now triggered by crouching and pressing primary fire.
Download Sonic: Lock & Load v0.9 "Dark"
Version v0.8 "Rose"
Oh boy! The Rose Update! This is probably the greatest addition to the mod in ages.
This update marks the project's name change from 'Sonic the Hedgehog in DOOM' to 'Sonic: Lock & Load'.
This was done:
- as both a reference to His World from Sonic '06
- because I didn't want Sonic the Hedgehog in DOOM (or Sonic DOOM) to be confused with Sonic Robo Blast 2, which is what most people think of when they hear "Sonic DOOM" (which didn't work at all, even YouTube thinks S:L&L is SRB2)
Here's the changes:
- Added Amy Rose.
- Renamed Sonic's Eclipse Blaster to the "Eclipse Blaster Mk. V"
- New mugshot sprites for Sonic.
- Nerfed the Speedy Shotgun.
- Removed the tutorial.
Download Sonic: Lock & Load v0.8 "Rose"
Version v0.7 "Ascension"
Sonic the Hedgehog in DOOM's Ascension Update grants Sonic a revamped Boost that lets him ascend! (hence the title)
- Changed how the Boost works.
- Removed the Drift.
- Added an unarmed kick.
- DOOM II text screens reflect Sonic's dialogue and mimic Sonic Adventure 2's recap screens.
Download Sonic the Hedgehog in DOOM v0.7 "Ascension"
Version v0.6 "Eclipse"
- Added the Eclipse Blaster.
- Changed how the Speedy Shotgun works.
- Drifting now recharges Chaos Energy.
- Weapon pickup messages now reflect Sonic's reactions.
Download Sonic the Hedgehog in DOOM v0.6 "Eclipse"
Version v0.5 "Knight"
- Added Caliburn.
- Super Sonic now improves melee attacks.
- Replaced megaarmor with Soul Rings.
- Fixed small HUD.
- Updated skill levels.
Download Sonic the Hedgehog in DOOM v0.5 "Knight"
Version v0.4 "Speedforce"
- Added the Speedforce Pistol.
- Changed the Speedy Shotgun's alt fire.
- Replaced armour bonuses with Chaos Rings.
- Added level time to the HUD.
Download Sonic the Hedgehog in DOOM v0.4 "Speedforce"
Version v0.3 "Model II"
Includes a new custom HUD, heavier focus on melee combat and a new tutorial.
Download Sonic the Hedgehog in DOOM v0.3 "Model II"
Version v0.2 "Mega Drive"
This release has more DOOM II support over the previous release.
Download Sonic the Hedgehog in DOOM v0.2 "Mega Drive"
Version v0.1 "Genesis"
This is the first in-development release of Sonic the Hedgehog in DOOM.